Using Serious Games for Engagement, Retention and Critical Thinking in Adult Training Programs
Sunday, October 20th, 2019
2:45 PM - 4:00 PM: Pre-Conference Workshop
Gamification is not new. It has been around for more than 100 years in marketing and customer loyalty but its use in education and learning is a little more recent with notable papers beginning in mid 1970's. Most of us have had some kind of adult training program that tried to incorporate the use of games in the classroom as a way to increase in engagement but with the expansion of technology, the use of gamification has exploded in adult and workplace training programs in the last several years and it is expected by some experts that gamification in adult training will be more than a 2 billion industry by 2020.

This seminar will make the case for gamification using current knowledge around the use of serious games in learning to increase engagement, retention and critical thinking. There will be samples of low tech and high tech games and participants will be shown an example of how Academy for Professional Excellence, Child Welfare Development Services built their first game for the Child Welfare Workforce in California. Seminar participants will have the opportunity to try on and understand game mechanics by building their very own game structure during this seminar.

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