702
Title:
Gamification that Matters: Applying the QM Rubric to Assure Quality in Gamified Courses
Miguel (Miko) Nino, Instructional Designer, Virginia Tech
 
Description:
In this session, participants will explore and discuss the characteristics of an effective gamified course, as well as recommended technologies for implementation. In addition, participants will be able to apply effective gamification principles and strategies to different types of courses, using the Quality Matters Rubric as guide for design and quality assurance. Through a series of short case studies, participants will gain hands on experience applying gamification and evaluating its effectiveness.
 
Learning Objectives:
Describe the characteristics of an effective gamified course.
Apply effective gamification principles to the design of a course, using the QM Rubric.
Evaluate the instructional soundness of a gamified course, based on the QM Rubric.
 
Intended Audience (role):
Administrators
Yes
Faculty
Yes
Instructional Designer
Yes
 
Intended Audience (experience level):
New to QM
Yes
Experienced with QM
Yes