2016 TxDLA Conference
Tuesday, March 29th, 2016
3:30 PM - 4:20 PM: Breakout Sessions
Game-Based Learning vs.Gamification
Game-based learning (GBL) and gamification have been researched for years in an effort to identify effects on learning outcomes. However, GBL and gamification are not the same and misconceptions need to be addressed. This presentation proposes how a proper implementation of GBL or gamification would result in a positive learning outcomes.
Track: Trends in Educational Technology
Room: Travis B (Floor 3)
Armanto Sutedjo, Texas A&M University
Armanto Sutedjo is a second year PhD student at Learning Sciences Department within College of Education and Human Development at Texas A&M University (TAMU). He also a Graduate Assistant for Remote Learning team within college of engineering at TAMU. In his role, he worked closely with instructional designer to build distant courses, flipped/inverted, blended/hybrid courses, and technology integration into classroom. In the past, he worked in publishing industry that create and distribute science comic for elementary students. His research interests are technology integration within classroom and game based learning.
Ms. April (Wenting) Weng, Texas A&M University, Graduate Assistant
Wenting Weng is a first year PhD student at Learning Sciences Department in College of Education and Human Development at Texas A&M University (TAMU). She explored ESL education and bilingual education in her master's program of Curriculum and Instruction. Her research interests are game based learning, mobile learning and teaching with technology.
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